Posted by: Liz Massey | October 19, 2011

Surf’s Up Condensed: Top Creativity Links for October 19, 2011

Photo courtesy SXC.

Top 10 Ways Artists Make Money | Fine Art Tips
Lori McNee, a professional artist who specializes in still life and landscape oil paintings, offers a roundup of markets for visual artworks. Each one of the ways listed in this post is linked with an article offering more in-depth information. Some of the ways to make money will be familiar, others perhaps not so much for a beginning professional artist. And any creative person who produces tangible works may be able to glean some ideas here.

9 Ways to Be Innovative When Your Boss Isn’t
Paul Sloane lists a number of strategic, psychological and commonsense tactics for selling an innovative work-related idea to one’s supervisor. Best tips of the lot include: understand his objectives and motivations; align your idea with corporate objectives; sell risk avoidance to the risk-averse boss; don’t ask for approval, ask for suggestions; and build it anyway.

Everyday Items Made from Old Paper | My Modern Metropolis
This post highlights the work of UK artist Jennifer Collier, who takes old, discarded paper products and turns them into incredible replicas of everyday items like typewriters, cameras, clothes, and even shoes. Amazing repurposing!

Clutter can kill creativity and innovation | Unclutterer
Jonathan Fields, author of Career Renegade and Uncertainty, briefly explains the brain science behind organization enhancing creative activity and asserts that, “If you’re looking to cultivate an optimal mindset for creativity and innovation, explore shifting some of the organizational/working-memory workload from your brain to more other-than-human organizational systems.”

Product Development: 9 Steps for Creative Problem Solving
Ronald Brown, a successful startup CEO and the author of the new book, Anticipate. The Architecture of Small Team Innovation and Product Success, presents a wonderfully simple infographic that crystallizes all the major steps in the innovation/design thinking cycle and offers them in language anyone, business savvy or not, can understand.

Computer Gamers Solve Problem in AIDS Research That Puzzled Scientists for Years
This is the ultimate crowdsourcing story, reported on Discover Magazine’s “Not Exactly Rocket Science” blog. When scientists struggle with a problem for over a decade, few of them think, “I know! I’ll ask computer gamers to help.” That, however, is exactly what Firas Khatib from the University of Washington did. The result: he and his legion of gaming co-authors have cracked a longstanding problem in AIDS research that scientists have puzzled over for years. It took them three weeks.

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Responses

  1. Write more, thats all I have to say. Literally, it seems as though you relied
    on the video to make your point. You obviously know what youre talking about,
    why throw away your intelligence on just posting videos to your blog when you could be giving us something
    enlightening to read?


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